They update it regularly and it simply works with EVERYTHING. Again, its not the fastest or the best - They have a great shading system that takes advantage of ALL useful technologies. Pixar is really just a dev hub for Disney to share with everyone. Renderer's tend to keep stuff to themselves and in their ecosystems. I am not knocking Vray, arnold, or any other renderer, Sony helped do this too (OCIO, Katana, Arnold, etc). Most of these things are just flawless with Renderman. Combined with the ability to work with whatever software you want to use, including OS, popular DCCs, etc. Stuff like MaterialX, USD, Multishot workflows, Shotgun, LAMA, OCIO, OSL, LPEs, cross-DCC compatibility, etc. The amount of things written, included, easy to integrate, or already available that works with renderman is probably the equal to all other renderer's combined. You're not paying for the license, you're paying for the support. Which is why a lot of smaller studios do use it, regardless of cost per license. This is about how fast can they put this in my pipe without hiring a massive pipe team and do lots of dev. This is not about competition or any of that, Renderman is pennies to Disney, Disney doesn't even use it as a primary renderer (Hyperion). Studios that use Renderman do so because its easier to integrate into a pipe.Īgain think as a studio, not as a individual. The cost is nothing to a studio, this is your primary product generator. Every renderer has cost associated with it and at a certain point, you just pay for a site license.ĭo not treat licensing or cost as you would as a individual. If you're a big boy in VFX, this is not something to worry about. I've seen some aggressiveness about license cost. Though most renderers get close, I still consider prman one of the best. There is a bias on this subreddit I found with with blendr, redshift, unreal, GPU based, etc. You add in the fact Pixar still comes out with stuff like USD and surrounding, widely-used tech, and it makes it hard to pass up for a big studio. It's one of the first renderers and the grandfather of all modern CG. They genuinely want to know how you're using their stuff and how they can help. As far as studios go too, they check up on you periodically, they don't bring sales people to meetings though (unless you ask), they bring their best devs and TDs. Renderman as far as support goes has probably the best support systems in place and is widely compatible with different DCCs. It's undeniable that it's still a very good renderer and they still lead the way. Renderman might not be the fastest but it's tech still very amazing. It can feel outdated and slow but every renderer has its strengths.
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